State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · September 2021

Top Down Games in Guatemala Q3 2021: Performance Insights

Discover the performance trends of the top 5 top down games in Guatemala for Q3 2021, including downloads, revenue, and active users.

Top Down Games in Guatemala Q3 2021: Performance Insights

In the third quarter of 2021, several top down games showed varying performance trends in Guatemala. Here’s a closer look at the weekly downloads, revenue, and active user metrics for the top 5 games, based on data from Sensor Tower.

Bridge Race from SUPERSONIC STUDIOS LTD experienced fluctuating weekly downloads, starting at approximately 48.5K in late June and gradually declining to around 16.5K by the end of September. Weekly revenue saw a gradual increase, peaking at $29 in late August before settling at $22 in the final week of September. Active users followed a similar pattern, starting at 134.2K and ending at 86.6K.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. showed a positive trend in weekly downloads, growing from 9.8K in late June to 20.7K by mid-September, before slightly declining to 15.2K at the end of the quarter. Weekly revenue remained relatively stable, peaking at $148 in mid-August. Active users increased from 62.9K to a high of 90.9K in mid-September, before dropping to 76.7K by the end of the quarter.

Trading Master 3D - Fidget Pop from Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi saw a significant initial spike in weekly downloads, reaching 38.3K in mid-July, but then experienced a sharp decline, ending the quarter at just over 1.2K. Active users mirrored this trend, peaking at 49.8K in mid-July and falling to 5.7K by the end of September. Revenue data was sparse, with only minimal earnings reported.

Among Us! by InnerSloth LLC maintained steady weekly downloads, averaging around 13K to 15.5K throughout the quarter. Weekly revenue showed a slight upward trend, peaking at $142 in the last week of September. Active users remained relatively stable, starting at 24.4K and ending at 17.2K.

Clash Royale from Supercell demonstrated consistent performance in weekly downloads, hovering between 9K and 12K. Weekly revenue fluctuated, peaking at $6.4K in early September. Active users showed a steady increase, rising from 444.5K at the beginning of the quarter to 487.1K by the end.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021